The CODEX/EMPRESS cracks from June/July thru early autumn 2019 were one such effort, as were earlier strings of CODEX cracks, and so was Baldman's "V3" crack method (not "Dεnυνο v3", he had V1/V2 and ultimately a V3 method for cracking the DRM). Crash dumps from incompatible hardware or possibly remote access via the web could be used to let the cracker improve compatibility without having physical access to all the different CPUs and chipsets and graphics cards and operating system versions that are out there. If I had to guess, a network of testers has been testing these cracks on various hardware for compatibility for several months. Historically, there have been several efforts by both scene groups and non-scene individual crackers, to produce cracks for multiple titles, reusing the bits that they can reuse from title to title while having others test them for compatibility, and using crash dumps from those tests to bruteforce the compatibility. Possibly a new method, but also possibly just another round of applying the same methods.
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